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Showing posts from October, 2018

Digital Object Progress 4

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This week was finishing the battery case and the screw thread for each piece to connect. I need a little more time to finish the indents and the button on the body of the flashlight and a small fillet to the case for the lens. Hopefully I can finish that and render it within the next session I have on Rhino 3D. There was the wrist strap that connected at the bottom of the flashlight as well as the conductive strips inside the battery case but it depends on how my other major projects pan out. I think for me to finish it here would be too easy since the last details are minor but I think they are important enough to the flashlights original design that I should see it through.

Digital Object Progress 3

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October 22, 2018 I had an early day last class since I had a morning appointment elsewhere so I got a good 7 hours of work in, class time included, I don't have much to say since as you can see I was able to produce most of the parts including some detailed or curved sections without difficulty, at this point I'm almost done all the general shapes and it'll just be the minor details after that. I'm keeping in mind the layers so I will be able to keep track of the different parts internal and external by colour coding them as well I'm also looking at setting the different render materials like the bulb translucency.

Digitized Object: Progress 2

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So far I've used my preliminary measurements to build some construction lines to build all my surfaces for the main body and lens casing. I don't know how to hand the curves and curved indents on the casing so I'll leave that for last since it will likely be subtracted from the main body. It's not much to show but given the speed I was able to construct the current curves it'll be more dependent finding time around classes to finish the legwork. 

Digitalized Object: Progress 1

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Before I start building my objects in software I drew out some construction guides using my caliper (that arrived at my house a half hour after class started), I have all of the parts documented aside from the curved surfaces which I will have to ask about. It's a bit messy but I aim to work out the general shapes of the objects before I start on the challenging details.

Reverse Engineering Object

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For the assignment we are instructed to choose an assembled object which we're going to use to fabricate in Rhino 3D. This flashlight was not my first choice however my PS3 controller is still too valuable as an interface for my PC and my model tank is simply too detailed for me to model thoroughly in the current timeframe. The tank was really tempting since it is fairly old with missing or broken pieces making this a learning opportunity to use the printer to replace or add new designs however again it's too complicated for the current project scope as well I superglued the the parts when I assembled it 10 years ago and I can't explode it without damaging it. For the flashlight I feel it is somewhat simple being cylindrical however there are some complexity to it's case such as grooves indents and textures for gripping as well the case unscrews in 3 separate parts which I recall was commented as being somewhat temperamental to model. The internal part...